Art Director: Joel Emslie
Weapons Lead: Ryan Lastimosa
Concept collab.: Danny Gardner
Animator: Ranon Sarono
Rig: Sean Bae
I conceptualized the DoubleTake with help from Danny Gardner who added iconic elements such as the unique barrel and extra wide receiver. I also modeled and textured the final asset. It was originally going to have a closed housing scope design and I'm thankful Ryan Lastimosa nudged me towards the open design since it gave the weapon a stronger personality, especially for gameplay. My Art Director pushed for an extra sling near the front which ended up working really well in 1st person during gameplay.