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Brian Burrell
Brian Burrell
Lead Hard Surface Artist
Los Angeles, United States

Summary

I've worked in the games industry for 17+ years as a hard surface artist and art supervisor specializing in weapons, vehicles and robotics. My true passion at the moment is hard surface art direction and 3d conceptualization as well as building art at the highest standard to complement and support strong animation and game design. I've also worked on environment art early in my career.

Titles I've worked on include ( most recent at the top ):

Apex Legends
Titanfall 2
Titanfall 1 ( joined near end )
Call of Duty: Advanced Warfare ( 1+ year )
Homefront
Frontlines: Fuel of War
Battlefield 2 ( additional art )
Desert Combat mod

Skills

Art DirectionConcept Design3D ModelingHard Surface ModelingVehicle ModelingPBR TexturingWeapon Designmaterialspipeline

Software proficiency

Maya
Maya
Mudbox
Mudbox
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
ZBrush
ZBrush