This is the main ship in which players drop out of at the start of each match. Due to time and budget constraints I was only able to modify portions of the existing textures for this Draconis asset that we originally used for Titanfall 2. This made it rather challenging to clean up some of the lower poly, lower resolution unbeveled sections on the bottom especially since you see it up close before dropping into the map. HiPoly parts were re-built and re-baked in key areas to help push the visual style closer towards realism in addition to several PBR adjustments across every map.
Original asset: GlassEgg , Original concept: Danny Gardner